Boekenweekessay Steins Gate

This article is about the video game. For its anime adaptation, see Steins;Gate (anime).


North American Windows cover, featuring (left to right) Okabe, Kurisu, and Mayuri

Developer(s)5pb., Nitroplus
  • NA / EU: PQube (PS3, PSV)
Designer(s)Chiyomaru Shikura
Composer(s)Takeshi Abo
SeriesScience Adventure
Platform(s)Xbox 360, Microsoft Windows, PlayStation Portable, iOS, PlayStation 3, PlayStation Vita, Android, PlayStation 4[1]

October 15, 2009

  • Xbox 360Microsoft Windows
    • JP: August 26, 2010
    • WW: March 31, 2014
    PlayStation PortableiOS
    • JP: August 25, 2011[2]
    • WW: September 9, 2016
    PlayStation 3, PlayStation Vita
    • JP: May 24, 2012 (PS3)
    • JP: March 14, 2013 (Vita)
    • EU: June 5, 2015
    • NA: August 25, 2015
    AndroidPlayStation 4
Genre(s)Visual novel

Steins;Gate[a] is a visual novel video game developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series, following Chaos;Head. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in Steins;Gate follows non-linear plot lines which offer branching scenarios with courses of interaction.

Steins;Gate was released for the Xbox 360 on October 15, 2009. The game was ported to Windows on August 26, 2010, PlayStation Portable on June 23, 2011, iOS on August 25, 2011, PlayStation 3[3] on May 24, 2012, PlayStation Vita on March 14, 2013, and Android on June 27, 2013. The game is described by the development team as a "hypothetical science ADV" (想定科学ADV,Sōtei Kagaku ADV).[4]JAST USA released the PC version in North America on March 31, 2014, both digitally and as a physical collector's edition,[5][6][7][8][9] while PQube released the PS3 and Vita versions in North America and Europe in 2015.[10] Additionally, the iOS version was released in English on September 9, 2016.[11]

A manga adaptation of the story illustrated by Sarachi Yomi began serialization in Media Factory's Monthly Comic Alive magazine on September 26, 2009. A second manga series, illustrated by Kenji Mizuta, began serialization in Mag Garden's Monthly Comic Blade on December 28, 2009. The manga has been licensed in America by Udon Entertainment with the first graphic novel released on January 12, 2016. An anime adaptation by White Fox aired in Japan between April 6, 2011 and September 14, 2011, and has been licensed in North America by Funimation. An animated film premiered in Japanese theaters on April 20, 2013.[12][13] A fan disc of the game, titled Steins;Gate: Hiyoku Renri no Darling, was released on June 16, 2011. An 8-bit sequel to the game, titled Steins;Gate: Hen'i Kuukan no Octet, was released on October 28, 2011.[14] Another game, Steins;Gate: Senkei Kōsoku no Phenogram, was released on April 25, 2013.[15] A follow-up game, Steins;Gate 0, was released on December 10, 2015 for PS3, PlayStation 4 and Vita,[16] with an anime adaptation in production.[17]


Steins;Gate's gameplay requires little interaction from the player as most of the duration of the game is spent on reading the text that appears on the screen which represents either the dialogue between the various characters or the thoughts of the protagonist. Like many other visual novels, there are specific points in Steins;Gate where the user is given a choice to affect the direction of the game.

For these decision points, Steins;Gate presents the user with the "phone trigger" (フォーントリガー,fōn torigā) system which is similar to the "delusional trigger" system that was introduced in Chaos;Head. When the player receives a phone call from somebody, the player can choose to answer or ignore the call. Incoming text messages will have specific words underlined and highlighted in blue, much like a hyperlink on a browser, where the player can select one to reply to the text message. Most phone calls or text messages do not have to be responded to though there are certain points in the game where the player is required to take action. Depending on the player's choices on how to respond to these phone calls and text messages, the plot will progress in a specific direction.[18]


Setting and themes[edit]

Steins;Gate is set in the summer of 2010, approximately one year after the events that took place in Chaos;Head,[19] in Akihabara. Physical locales of Akihabara like the Radio Kaikan building can be spotted in the game.[20] According to Chiyomaru Shikura, who headed the planning of Steins;Gate, Akihabara was chosen because it is an easy place for acquiring hardware parts, which makes it the ideal place for people interested in inventing and tinkering with things.[21] The notion of time and time traveling are the main themes of the game.[20][22] The concept of cause and effect is featured prominently in the game as the protagonist travels back in time numerous times to perform different actions in an attempt to alter what has happened in the future.[22]

Main characters[edit]

Rintarō Okabe (岡部 倫太郎,Okabe Rintarō)
The player assumes the role of Rintarō Okabe, the protagonist of Steins;Gate. Okabe is an eccentric individual, a self-proclaimed mad scientist who often goes by the pseudonymKyōma Hōōin (鳳凰院 凶真,Hōōin Kyōma).[20] Mayuri and Daru call him "Okarin" (オカリン), a portmanteau of his surname and given name. He is the founder of what he calls the "Future Gadget Laboratory" (未来ガジェット研究所,Mirai Gajetto Kenkyūjo) in Akihabara, where he spends most of his time, and has dubbed himself Lab Member No. 001 (as he is the first person to join). Okabe gives off the appearance of being delusional and paranoid, frequently referring to the "Organization" that is after him, talking to himself on his phone, and engaging in fits of maniacal laughter. Most of the time he takes on a fairly arrogant personality. He is usually seen wearing a lab coat. As he experiments with time travel, he learns that he is the only one who possesses the ability to determine changes between different timelines, which he dubs "Reading Steiner". He is 18 years old and a first-year student at Tokyo Denki University.[23]
Kurisu Makise (牧瀬 紅莉栖,Makise Kurisu)
Kurisu Makise is the main female protagonist of the game and Lab Member No. 004. She is an 18-year-old neuroscience researcher at an American university who can speak and read English well.[24] Having had her research published in the academic journal Science at this age, Makise is extremely talented.[25] She had skipped a grade in the American school system. Okabe simply tends to call her assistant (助手,joshu) or one of the several nicknames he comes up with, such as "Christina" (クリスティーナ,Kurisutīna), "the Zombie", and "Celeb Sev", which bugs her to varying degrees. She is something of a mild tsundere, although she will object to it whenever someone (usually Daru) calls her that. She does not get along with her father and has not spoken to him in many years. Her @chan username (the game's in-universe version of 2channel) "KuriGohan and Kamehameha" makes a cameo on Kaito Yashio's PokeCom tablet in episode 9 of Robotics;Notes.
Mayuri Shiina (椎名 まゆり,Shiina Mayuri)
Mayuri Shiina is a long-time childhood best friend of Rintarō and is a bit of an airhead, as well as Lab Member No. 002. Shiina enjoys creating cosplay costumes and has a part-time job at a maid café called "Mayqueen Nyannyan".[26] She often calls herself Mayushii (まゆしぃ), a portmanteau of her given name and surname, which is also what Daru calls her. She has a distinctive sing-song way of speaking, and she typically sings tutturū(トゥットゥルー) when she arrives or introduces herself. Several years prior she lost her grandmother under unknown circumstances, and in order to prevent her from succumbing to grief, Okabe declared her his "hostage", his entire eccentric persona being for her sake. She is 16 years old and she is a second year at a private university preparatory school.[27]
Itaru "Daru" Hashida (橋田 至,Hashida Itaru)
Itaru Hashida is an experienced hacker who has known Okabe since high school, and is Lab Member No. 003. He is very skilled at computer programming and with old and new computer hardware. He is also well-versed in things pertaining to otaku culture.[20] Okabe and Shiina refer to him by the nickname "Daru" (ダル), a portmanteau of his given name and surname. Okabe sometimes also calls him Super Haker(スーパーハカー,Sūpā Hakā) (Hack in the English dub), mispronouncing the word "hacker" (ハッカー,hakkā) to his chagrin. He is a big fan of Faris and he frequently says things which could be taken as sexual harassment. Daru is often annoyed with Okabe's frequent delusional behavior. He is 19 years old and, like Okabe, is a first year student at Tokyo Denki University.[28] He appears in Robotics;Notes as DaSH.
Moeka Kiryū (桐生 萌郁,Kiryū Moeka)
Moeka Kiryū is a tall girl who Okabe bumps into in Akihabara and is on a search for the IBN 5100 personal computer, and is Lab Member No. 005. Kiryū is extremely protective of her mobile phone and becomes agitated if someone tries to take it from her hands. She is very shy and prefers to talk to someone by sending them a text message instead of speaking, even if they are right in front of her.[29] Okabe calls her Shining Finger (閃光の指圧師(シャイニング・フィンガー),Shainingu Fingā). She is 20 years old.[30]
Luka Urushibara (漆原 るか,Urushibara Ruka)
Luka Urushibara is a friend of Okabe and Lab Member No. 006. His appearance is that of a female and he acts in a feminine way due to his upbringing, wearing girl's clothing within and outside his father's temple. He is also a close friend and classmate of Shiina, who often asks him to try on her cosplay costumes, but as he is quite shy, he generally refuses.[31] He harbors romantic feelings towards Okabe, who calls him by a nickname Lukako (ルカ子), and thinks of Luka as his pupil. He is 16 years old. While he does become a female for part of the story and in most of the time lines throughout the story, canonically he is male by the end, and in only one of multiple time lines Luka was female.[32]
Faris Nyannyan (フェイリス・ニャンニャン,Feirisu Nyannyan) / Rumiho Akiha (秋葉 留未穂,Akiha Rumiho)
Faris Nyannyan works at the maid cafe "Mayqueen Nyannyan", the same maid cafe that Shiina works at, and is the most popular waitress there, as well as Lab Member No. 007.[33] Her real name is Rumiho Akiha. Her family owns Akihabara, and she was the driving force behind it becoming the city of moe and anime. She tends to add "meow" (ニャン,nyan) to her sentences. She is 17 years old.[34]
Suzuha Amane (阿万音 鈴羽,Amane Suzuha)
Suzuha Amane works part-time for the landlord of Okabe's apartment and is on a search for her father in Akihabara, and is Lab Member No. 008. She enjoys riding her bicycle and appears to be at odds with Makise for some reason.[35] Later it is discovered that she is actually the time traveler from the future that was under the guise of John Titor, and is the future daughter of Daru, her real name being Suzu Hashida (橋田 鈴,Hashida Suzu). She is 18 years old.[36] She is the main protagonist of the side-story manga, Steins;Gate: Bōkan no Rebellion.
Yūgo Tennōji (天王寺 裕吾,Tennōji Yūgo)
He is Okabe's landlord, who owns a TV repair store beneath his apartment, living with his daughter, Nae. Okabe gives him the nickname "Mr. Braun" due to his passion for Braun CRT TVs. He is the protagonist of the side-story manga, Steins;Gate: Onshū no Braunian Motion.[37]
Nae Tennōji (天王寺 綯,Tennōji Nae)
Yūgo's daughter who lives with him in the TV repair store and gets along well with Shiina. She later appears in Robotics;Notes as a member of JAXA.[38]
Doctor Nakabachi (ドクター中鉢)
Kurisu's father and the supreme antagonist of the series. His obsession to outshine his daughter in the field of science ends up leading into World War III. His real name is Shōichi Makise (牧瀬 章一).


True End route[edit]

The following summary is based upon the True End route.

Steins;Gate takes place in the Akihabara district of Tokyo. On July 28, 2010, Rintarō Okabe and his friend Mayuri Shiina head towards the Radio Kaikan building for a conference, where Rintarō finds a girl named Kurisu Makise lying in a pool of blood.[39] As Rintarō sends a text message about the incident to his friend, Itaru "Daru" Hashida, he experiences a strange phenomenon and the people around him disappear, with no-one else noticing anything had changed.[40] After later running into Kurisu, who is strangely alive and well, and discovering the message he had sent to Itaru had arrived a week before he sent it,[41][42] Rintarō soon deduces that the 'Mobile Microwave' he and his friends had been developing is, in fact, a time machine capable of sending text messages to the past.[20][43] He and his friends soon learn that SERN, an organization that has been researching time travel for some time, has actually succeeded in sending humans into the past although they seem to have all resulted in the test subjects' deaths. Rintarō begins experimenting with "D-Mails" (Dメール,D mēru, short for DeLorean mail), which begin to cause major differences in the timeline. Kurisu also manages to create a device to send a person's memories through the microwave, allowing that person to effectively leap into the past.

However, SERN learns of the time machine and sends a group to retrieve it, killing Mayuri in the process. Using Kurisu's time leap machine, Rintarō travels back in time numerous times to try to save Mayuri, but to no avail. As Rintarō reaches wit's end, he is approached by Suzuha Amane, a girl from a future ruled by SERN due to their possession of a time machine, who tells him that he needs to return to a Beta world line in which Mayuri won't die. By undoing the effects of the D-Mails that caused shifts in the time line, Rintarō regains possession of an IBN 5100 PC that they lost earlier, allowing them to crack into SERN's systems and delete the evidence of Rintarō's original D-Mail. However, Rintarō realizes that by doing so, he would have to return to a world line in which Kurisu is dead. After realizing their feelings for each other, Kurisu tells Rintarō to save Mayuri.[44] Reluctantly, Rintarō agrees and deletes the evidence of his D-Mail from SERN's database, returning him to the Beta world line.

Some time later, Suzuha appears before Rintarō, having arrived in a time machine from the future. She tells Rintarō that the only way to prevent World War III in the future is to prevent Kurisu's death at the hands of her father, Dr. Nakabachi, who stole her time travel theory to publish it under his own name.[45] However, this operation ends in a disaster as Rintarō ends up killing Kurisu himself by mistake.[46] After this failure, Rintarō receives a message from his future self, telling him that the way to save Kurisu without altering the events that led to him developing a time machine is to fool his past self into believing Kurisu had been killed and thus achieving the final divergence value of 1.048596%, which he dubs the 'Steins Gate'.[47][48] Returning to the past again, Rintarō puts his own life in danger in order to save Kurisu's life, prevent Nakabachi from successfully escaping with the time travel theory, and fool his past self, setting him on his journey through time. Returning to the Steins Gate world line, safe from the threat of a third world war, Rintarō and Kurisu manage to reunite by chance (or by fate) in the streets of Akihabara.[49]

Alternate endings[edit]

The player's choices throughout the game may result in alternate endings.

In the Suzuha Amane Ending, Okabe decides to not send the D-Mail that would prevent him from pursuing Suzuha. In order to prevent Mayuri's death, he re-lives the final two days before her murder through constant time-leaping. After countless leaps, Okabe loses all emotion and personality due to re-living the same two days for all eternity. Eventually, Suzuha notices Okabe's behavior. She tells him that he will slowly "die" on the inside, and the world's set divergence will continue as planned. Both of them decide to travel to the past together and vow to stop SERN's dystopian future, despite the possibility of both losing their memories on arrival.

In the Faris Nyannyan Ending, Okabe decides to not send the D-Mail that results in the death of Faris' father to try to stop the loss of the IBN 5100 computer. He instead sends a different D-Mail in an attempt to convince Faris' father to not part with the IBN computer. Beyond 1% divergence is achieved, but the divergence meter gives a strange output and none of Okabe's friends have any memories of him. In this worldline, Okabe and Faris are a couple and live together, participating in Rainet Access Battlers card game tournaments. Although disappointed that none of his friends remember him, Okabe is still satisfied that he was able to prevent Mayuri's death. He decides to build a new life with Faris at his side.

In the Luka Urushibara Ending, Okabe decides to not send the D-Mail that reverts Luka back to a guy. He fully accepts Mayuri's expected death and makes no more attempts to save her. Okabe and Luka decide to spend the rest of their lives together, both of them sharing a guilt and sadness that only they would understand.

In the Mayuri Shiina Ending, Okabe must choose between saving Mayuri or Kurisu. Realizing that he harbors romantic feelings for Mayuri, Okabe and Kurisu decide to return to the Beta worldline in which Kurisu's murder continues as planned. After hacking into SERN's database with the IBN computer, 1% divergence is achieved. Okabe vows to remember his memories of Kurisu, and spends his time with Mayuri as lovers.

The Kurisu Makise Ending follows a similar route to the True End. To achieve this ending, one must have had several conversations with Kurisu throughout the game. Doing so allows Okabe and Kurisu to realize their inner feelings for each other. Unlike the True End, Kurisu's death is not prevented after the credits.


Steins;Gate is the second collaborative work between 5pb. and Nitroplus after Chaos;Head.[4] The game was created with the concept of "99% science (reality) and 1% fantasy" in mind.[50] The planning for Steins;Gate was headed by Chiyomaru Shikura of 5pb.[22] The characters were designed by Ryohei Fuke, also known as 'Huke' (known as one of the illustrators of Metal Gear series, and the creator of Black Rock Shooter franchise) whereas the gadgets were designed by Sh@rp.[22] Naotaka Hayashi of 5pb. wrote the scenario with assistance from Vio Shimokura of Nitroplus. Tatsuya Matsuhara from 5pb. was the producer and Tosō Pehara from Nitroplus was the art director.[22] The music was composed by Takeshi Abo of 5pb. and Toshimichi Isoe of Zizz Studio.[22] Shikura, Hayashi, Matsuhara, Abo, and Isoe had all previously worked on Chaos;Head. The title "Steins;Gate" had no specific meaning, being coined from the German word "Stein" meaning stone, and tying in with famous physicist Albert Einstein.[51]

Prior to the game's announcement, a teaser site was featured on 5pb.'s website that simply referred to the game as Project S;G and stating that it was going to be a collaboration between 5pb. and Nitroplus.[52] Nitroplus's website had also hinted at this on its 10th anniversary website.[53] Matsuhara, who was also the producer for Chaos;Head, had previously stated that the game would be centred on Akihabara and that the project with Nitroplus would be the second part in a series around the theme "Science Novels (科学ノベル,Kagaku Noberu)".[54] On June 12, 2009, the countdown expired and the name Steins;Gate was revealed.[4]

Matsuhara, who came up with the concept of the phone trigger system, stated that he initially wanted to incorporate the player's own mobile phone into the system. However, the idea was abandoned due to concerns that it might clash with Japan's privacy laws. When asked if the phone trigger system would be used in a possible sequel to the game, Hayashi stated that he hoped this would not be the case and recalled saying "who thought of this system!" while writing the contents of the text messages. While Shitakura did not directly contribute to the script itself, Hayashi stated that Shitakura helped with the overall plot and provided assistance with the second half of the story. In particular, Shitakura helped a lot on the time traveling aspects of the story. Hayashi stated that while he did not want the script to repeat the same text over and over again, it was ultimately unavoidable due to the player having to travel back in time so he tried to place emphasis on the overall tempo of the plot's development and how the plot unfolded. With regards to the theme of time traveling, Hayashi had felt that it seemed like a topic that was overdone and expressed concern over it when he first heard the idea from Shikura.[51]

Kana Hanazawa stated that she was happy to have been selected to be in Steins;Gate as she felt that it was not common to be able to play a part in a serious game. She also thought that the game gives the player more of a thrilling sensation rather than a frightening one and it entices the player to continue reading.[55]

Release history[edit]

Steins;Gate was first declared gold on September 18, 2009[56] with a demo of the game being made available a few weeks later on the Xbox Live Marketplace on October 7, 2009[57] for Xbox Live Gold members and then publicly on October 14, 2009.[58] The demo allows the player to play through the prologue and the game's first chapter.[57]Steins;Gate was released in both limited and regular editions on October 15, 2009. The limited edition contained the game itself, a toy named "Future Gadget #3 Lie Detector" from the game and a small hardcover artbook that includes various illustrations and background information about the game's universe as well as comments from the staff members.[18] A Windows port of the game was released on August 26, 2010,[59] and included additional CGs.[60] A PlayStation Portable port of the game was released on June 23, 2011.[61] The game includes elements from the downloadable contents of the Xbox 360 version as well as a new opening movie, a new opening theme and a new ending theme.[62] The game was also released for Apple iOS devices on August 25, 2011.[2] A port for PlayStation Vita that includes the original game as well Steins;Gate: Hiyoku Renri no Darling, was released on March 14, 2013.[63] All copies came with a free movie ticket for the upcoming film. At Anime Expo 2013, JAST USA announced that they would be licensing the PC version of the game in North America.[5] The game was released on March 31, 2014 in a Limited Edition, as well as digitally. The Limited Edition contained a deluxe collector's box, a fan book with artwork, a set of replica Future Gadget Laboratory pins, the manual, and game disc. A physical Standard Edition later followed. On December 16, 2014, PQube announced they would release the PlayStation 3 and PlayStation Vita versions of the game in North America and Europe in 2015.[64] Physical versions were exclusive to in the United States, while in Canada, they were only available at The PC version was made available on Steam on September 8, 2016.

Related media and appearances[edit]

Video games[edit]

See also: Steins;Gate 0

The success of Steins;Gate spawned additional sequels.

Steins;Gate: Hiyoku Renri no Darling was released on June 6, 2011, and is similar to Chaos;Head Love Chu Chu! in terms of style. The story for this sequel is unrelated to the original game, and is more comedic in tone. It was originally an Xbox 360 exclusive, though ports later followed for PS3, PSP, and PlayStation Vita.[65] A version for iOS was later released on October 3, 2013 as well.[66]

Steins;Gate: Hen'i Kuukan no Octet is a non-canon extension of the True End of the original game. Unlike the modern visual novel format of the original game, this retro game mimics the style of graphical text adventure games from the 8-bit PC era (e.g. PC-88), with the player typing short commands to interact with and explore the game world. It features all backgrounds and characters drawn in a low-colorpixelated style with emulated scanlines, and chiptune music played through an emulated FM chip with no voice acting. The premise of the game features Rintarō Okabe receiving a D-Mail from himself in 2025 that states that he must save the future by reclaiming an IBN 5100 from a person under of the alias "Neidhardt". This person is Takumi Nishijō of Chaos;Head, as he runs under the same player name in his favorite MMORPG, and the D-Mail stating that "Neidhardt" lives in Shibuya and has "inherent, supernatural abilities", a reference to his power as a gigalomaniac. Although non-canon, the game contains many easter eggs and references that connect Chaos;Head and Steins;Gate together. The game was released on October 28, 2011 as a PC exclusive. A game demo is currently available.[14] An official manga adaptation of the game's story has also been released.[67]

A third spin-off game titled Steins;Gate Senkei Kōsoku no Phenogram, was released on April 25, 2013 in Japan for Xbox 360 and PlayStation 3. The game offers alternative stories that vary in terms of canon, some from the viewpoint of other lab members besides Okabe.[68] A PlayStation Vita port of the game was released on November 28, 2013.[69] A true sequel, Steins;Gate 0, was announced in March 2015.[70] The game was released on PlayStation 3, PlayStation 4 and PlayStation Vita. It was originally scheduled to be released in Japan on November 19, 2015 but the release date was moved to December 10, 2015.[71]

An updated version of Steins;Gate, titled Steins;Gate Elite, is planned for release in 2018 in Japan for PlayStation 4, PlayStation Vita and Nintendo Switch.[72][73][74] Unlike previous Science Adventure games,[75] it will be fully animated,[76] using all the footage from the Steins;Gate anime series along with newly-produced animation for story routes not included in the anime series;[75] the animation is played together with the script and voiced dialogue from the original game.[72] The new animation is produced by White Fox, the studio that produced the anime series.[75]

Internet radio show[edit]

An Internet radio show to promote Steins;Gate named "Steins;Gate Radio Future Gadget Radio Show (Steins;Gate ラジオ 未来ガジェット電波局,Steins;Gate Rajio Mirai Gajetto Denpakyoku)" began broadcasting on September 11, 2009.[77] The show was streamed online on every Friday, and was produced by HiBiKi Radio Station. The show was hosted by Asami Imai, the voice actress of Kurisu Makise, and Kana Hanazawa, the voice actress of Mayuri Shiina. Guests that appeared on the show included Yū Kobayashi, the voice actress of Luka Urushibara,[78] and Ayano Yamamoto, the voice actress of Nae Tennōji (天王寺綯,Tennōji Nae).[79] The last show was aired on October 30, 2009. A CD containing a special Comiket show with Haruko Momoi, the voice actress of Feiris Nyannyan, as the guest was released on December 29, 2009.[80][81] A collection of all eight broadcast Internet radio shows, the Comiket show, and one new show was released on February 3, 2010, in a bundle together with the soundtrack of the game.[82] The Internet radio shows are recorded in MP3 format.[82]


On September 26, 2009, a manga adaptation by Sarachi Yomi began serialization in Media Factory's Monthly Comic Alive's November 2009 issue.[83] Although the manga was released before the visual novel, the story is inspired from the game.

Four side-story manga series are currently being serialised. Steins;Gate: Bōkan no Rebellion(STEINS;GATE 亡環のリベリオン,Shutainzu Gēto Bōkan no Reberion, "Steins;Gate: Death Ring Rebellion"), illustrated by Kenji Mizuta, began serialization in Mag Garden's Monthly Comic Blade's February 2010 issue.[81] The manga focuses on Suzuha Amane as it tells the events of the story from her point of view. Steins;Gate: Onshū no Braunian Motion(STEINS;GATE 恩讐のブラウニアンモーション,Shutainzu Gēto Onshū no Buraunian Mōshon, "Steins;Gate: Love/Hate Braunian Motion), illustrated by Takeshi Mizoguchi, began serialization in Famitsu's Comic Clear web magazine and it takes the point of view of Yūgo Tennōji.[84]Steins;Gate: Shijō Saikyō no Slight Fever(STEINS;GATE 史上最強のスライトフィーバー,Shutainzu Gēto Shijō Saikyō no Suraito Fībā, "Steins;Gate: The World's Strongest Slight Fever"), illustrated by Yuzuhana Morita, began serialization in Kadokawa Shoten's Comptiq's February 2011 issue and was transferred to Monthly Shōnen Ace in its October 2011 issue. The manga focuses on main heroine Kurisu Makise as the events are told from her point of view. Another manga, titled Steins;Gate: Hiyoku Renri no Sweets Honey(STEINS;GATE 比翼恋理のスイーツはにー,Shutainzu Gēto Hiyoku Renri no Suītsu Hanī) started serializing on Comic Blade in its August 2011 issue. It follows the events told in the fandisc. A manga adaptation of the drama CD, Steins;Gate: Aishin Meizu no Babel(STEINS;GATE 哀心迷図のバベル,Shutainzu Gēto Aishin Meizu no Baberu), also told from Kurisu's perspective, is being illustrated by Shinichirou Nariie and began serialisation in Shueisha's Ultra Jump magazine from May 15, 2012.[85]

A spinoff comedy manga, titled Steins;Gate!(しゅたいんず・げーと), was illustrated by Nini and serialized in Media Factory's Monthly Comic Alive's March 2011 issue.

A book containing information and designs of Steins;Gate was published by Enterbrain on February 26, 2010.[86]

Light novel[edit]

A light novel sequel, set 6 years after the events of the original game and titled Steins;Gate: The Committee of Antimatter, was to ship on January 16, 2015.[87][88] However, due to "various circumstances", it was announced on December 22, 2014 that its release was cancelled.[89]

Drama CDs[edit]

Three drama CDs were released on March 31, 2010, April 28, 2010, and June 2, 2010 respectively.[90] The first drama CD takes place in the tenth chapter of Kurisu's route.[90]


Main article: Steins;Gate (anime)

On July 25, 2010, Chiyomaru Shikura announced on his Twitter account that Steins;Gate would be adapted into an anime.[91] Further details about the adaptation were revealed in the September 2010 issues of Newtype and Comptiq.[92] The adaptation was produced by White Fox[93] and aired in Japan between April 6, 2011 and September 14, 2011.[93] The entire series was released in Japan on nine DVD/Blu-ray combo packs. Each set features 2–3 episodes, an art book, and a bonus disc containing music and radio dramas by the Japanese voice cast. An OVA episode was released with the final DVD/BD volume on February 22, 2012.[94] The adaptation was directed by Hiroshi Hamasaki and Takuya Satō,[93] with series' composition by Jukki Hanada and music by Takeshi Abo and Murakami Jun.[93]Funimation has licensed the series in North America and released the series in two Blu-ray/DVD combo sets, on September 25, 2012[95][96][97] and December 18, 2012 respectively.[98] Both box sets were compiled into a complete series Blu-ray/DVD box set as part of Funimation's "Anime Classics" line of releases. It was released on September 30, 2014.[99]Manga Entertainment have licensed the series in the United Kingdom and released it in two parts on July 15, 2013 and September 30, 2013 respectively.[100][101] A series of original net animation shorts, titled Steins;Gate - Sōmei Eichi no Cognitive Computing(シュタインズゲート 聡明叡智のコグニティブ・コンピューティング,Steins;Gate Cognitive Computing of Intelligent Wisdom), were released between October 14, 2014 and November 11, 2014 as part of a collaboration with IBM to promote cognitive computing.[102]

An anime adaptation of Steins;Gate 0 is currently in production.[70] To celebrate its release, an alternate version of episode 23 of the first season aired on December 2, 2015 as part of a rebroadcast of the series, depicting an alternate ending which leads into the events of Steins;Gate 0.[103]


Main article: Steins;Gate: The Movie − Load Region of Déjà Vu

A film, titled Steins;Gate: The Movie − Load Region of Déjà Vu, was announced at the end of the series.[104][105] The movie, featuring an original storyline taking place after the events of the series, was released in Japanese theaters on April 20, 2013, and later on Blu-ray Disc and DVD on December 13, 2013.[13]


Steins;Gate has four main theme songs, the opening theme "Sky Clad Observer" (スカイクラッドの観測者,Sukai Kuraddo no Kansokusha), the first ending theme "Another Heaven", the second ending theme "Unmei no Farfalla" (運命のファルファッラ,Unmei no Farufarra), and the insert song "Technovision". The third song is sung by Yui Sakakibara while the other ones are sung by Kanako Itō. Itō's "Technovision" was included in her "Stargate" album which was released on August 26, 2009.[106] "Sky Clad Observer" was composed by Chiyomaru Shikura and "Another Heaven" was composed by Yoshihiro Suda.[107] The "Sky Clad Observer" single was released on October 28, 2009.[107] Sakakibara's "Unmei no Farufarra" was composed by Tatsuhi Hayashi and the single was released on November 25, 2009.[108] The PC version received a brand new opening song, "AR" sung by Kanako Itō. Similarly, the PSP and PS3 versions featured new songs as well, all sung by Itō. The opening songs were "Space Engineer" (宇宙エンジニア,Uchuu Engineer) and "Hisenkei Jeniakku" (非線形ジェニアック,Hisenkei Jeniakku), respectively. The PSP version received a new ending theme titled "In the Moonlit Night of Preghiera" (プレギエーラの月夜に,Preghiera no Tsukiyo Ni) sung by Yui Sakakibara. All these songs were released as separate singles, then eventually as a vocal collection on June 26, 2013.[109] The composers for the background music consisted of Chiyomaru Shikura, AKIRASTAR, Takeshi Abo, Tatsushi Hayashi, and Yoshihiro Suda; all whom had previously worked with 5pb on other titles. A soundtrack of the game was released on February 3, 2010 across two discs in a bundle of three that includes recorded episodes of the Internet radio show.[82] All the background music of the game was included as well as shortened versions of the original Xbox 360 vocal tracks.[82] The piano score for one of the tracks, "Gate of Steiner", was also included in the soundtrack.[82] In episode 4, the song "Watashi☆LOVE na☆Otome!" by Afilia Saga East, who also sings the opening to the sequel game of Steins;Gate, can be heard. The PS3 Double Pack Collector's Edition, which contained the original Steins;Gate and Hiyoku Renri no Darling, shipped with a special bonus soundtrack entitled "Steins;Gate Symphonic Material." It collects ten arranged tracks from the game performed by a studio orchestra and was released on May 24, 2012.[110] This release was later expanded upon and released commercially on a 2-disc set, as "Steins;Gate Symphonic Reunion" on September 25, 2013.[111]

The anime features four pieces of theme music; the opening theme is "Hacking to the Gate" by Kanako Ito, the main ending theme is "Tokitsukasadoru Jūni no Meiyaku" (刻司ル十二ノ盟約) by Yui Sakakibara (in ending credits she is mentioned as FES from Chaos;Head "Phantasm" (ファンタズム) band), the ending themes of episode 23 and 24 are "Sukai Kuraddo no Kansokusha" (スカイクラッドの観測者) and "Another Heaven" both by Kanako Ito. The first two ones are original (created for anime series), the ending themes for episodes 23 and 24 are adopted from visual novel. The background music of the anime was composed by Takeshi Abo, Jun Murakami, and Yoshihiro Suda. It utilizes some themes that were taken directly from the game, but also features original music performed by a studio orchestra. A soundtrack of the anime is not available commercially, but was instead released across two discs that were included with the Japanese Blu-rays. The first album "Butterfly Effect" was released alongside Volume 2 on June 27, 2011[112] while the second album "Event Horizon" was released with Volume 8 on January 25, 2012.[113]

Board game[edit]

A real-life version of the in-universe board game, Rainet Access Battlers(雷ネットアクセスバトラーズ,Rainetto Akusesu Batorāzu), was made by GigasDrop and was released in Japan on December 28, 2011.[114]

Live action play[edit]

A live action Steins;Gate play Living ADV: Steins;Gate finished its eight-day run in Tokyo's Zepp Diver City Theater on October 20, 2013.[115]

Appearances in other games[edit]

Kurisu and Mayuri appear in the Nendoroid crossover game, Nendoroid Generation, which was developed by Banpresto for the PlayStation Portable and released on February 23, 2012.[116]

The 2D fighting game Phantom Breaker featured Kurisu as a guest character and was released in Japan on June 2, 2011.[117] Kurisu was additionally included as part of DLC for its spin-off Phantom Breaker: Battle Grounds.[118]


A scene in Steins;Gate depicting the phone trigger system. The player can select a blue hyperlink to reply to the message.
A promotional model of the crashed satellite on the real life Radio Kaikan building in Akihabara in October 2011

This article is about the video game. For its anime adaptation, see Steins;Gate 0 (anime).

Steins;Gate 0

European cover art, featuring (clockwise from top left) Maho, Rintaro, Kurisu, and Kagari

Producer(s)Tatsuya Matsubara
  • Chiyomaru Shikura
  • Naotaka Hayashi
  • Toru Yasumoto
  • Masaki Takimoto
  • Tsukasa Tsuchiya
Composer(s)Takeshi Abo
SeriesScience Adventure
Platform(s)PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft Windows, Xbox One
ReleasePlayStation 3PlayStation 4, PS Vita
  • JP: December 10, 2015
  • EU: November 25, 2016
  • NA: November 29, 2016
Microsoft WindowsXbox One
Genre(s)Visual novel

Steins;Gate 0[a] is a visual novel video game developed by 5pb. and Nitroplus. It is part of the Science Adventure series, and is a sequel to the 2009 game Steins;Gate. It was released by 5pb. in Japan for the PlayStation 3, PlayStation 4 and PlayStation Vita in December 2015, Microsoft Windows in August 2016, and Xbox One in February 2017, and by PQube in North America and Europe for the PlayStation 4 and PlayStation Vita in November 2016. A prequel manga premiered in 2017, and an anime adaptation of the game is planned to air in 2018.

The story is seen from several characters' viewpoints, mainly the university student Rintaro Okabe, the time traveler Suzuha Amane, and the neuroscientist Maho Hiyajo. After meeting Maho and her co-worker Alexis Leskinen, Okabe becomes a tester for the artificial intelligence (AI) system Amadeus. The player reads the text and dialogue that comprise the story, and affects the direction of the plot by choosing whether to answer phone calls from the Amadeus; early in the game, the story splits into two main branches, which in turn branch into the game's different endings.

The game was planned by Chiyomaru Shikura, using Steins;Gateaudio dramas and light novels as a base for one of the routes; it is not a straight adaptation of them, however, and features a new scenario. The music was composed by Takeshi Abo, who made notes of his first impressions of the emotional flow while reading the story, using these to create music with a good relation to the game's worldview. The English localization was a large project, taking place over the course of five months; it was done with the intention to avoid Westernizing the game too much due to the importance the Japanese setting and culture hold in the game, while still striving to keep it accessible for Western players. The game was well received by critics, who enjoyed the story, visuals and audio; it was however criticized for being padded with extraneous scenes, and the player choice system was met with mixed opinions, some finding it too simple and some too complex.


Steins;Gate 0 is a visual novel, where the player reads through the story in the form of passages of text and dialogue, accompanied by character sprites and background art.[1] The story consists of multiple branches, which lead to different endings. As opposed to the original Steins;Gate's single route that runs from start to finish with multiple branch points throughout, Steins;Gate 0 features one branch point near the beginning of the game, where the story splits into two major story branches, which in turn branch again into the different endings; there are in total two main story paths, along with four side stories. The direction of the story is determined based on whether or not the player chooses to answer calls from the artificial intelligence Amadeus, which the player character Rintaro Okabe can communicate with through his cell phone.[2] In addition to Okabe, the player also takes the roles of other characters, mostly Suzuha Amane and Maho Hiyajo.[3]

The player can also use Okabe's phone to interact with his friends through the messaging app RINE:[4] at some points, the game shows a notification indicating that Okabe has received a message, and the player can choose between different messages to send back – either text messages or stickers[3][5] – temporarily locking the game into a conversation with the other character that changes depending on the player's reply.[1][5] Unlike the Amadeus calls, the RINE messages do not affect the branching of the story.[3]


See also: Plot and characters of Steins;Gate

The games takes place at the end of the original Steins;Gate, set in the Beta worldline. After failing to prevent the death of Kurisu Makise after inadvertently killing her himself, Rintaro Okabe falls into depression and refuses to travel into the past any further to once again try to save Kurisu and prevent World War 3 from occurring. Several months later, Rintaro meets Maho Hiyajo, a neuroscientist who worked alongside Kurisu in America. Upon learning that Rintaro was allegedly friends with Kurisu (although not in their current world line), Maho and her professor, Alexis Leskinen, make him a tester for their Amadeus program, in which they have created an artificial intelligence from the original Kurisu's memories from before she came to Japan. As Rintaro interacts with Amadeus Kurisu and gets to know Maho, he once again starts to experience shifts in worldlines outside of his control.[6]


Steins;Gate 0 was planned by Chiyomaru Shikura and produced by Tatsuya Matsubara, and features character designs by Huke. The scenario was worked on by Naotaka Hayashi, Toru Yasumoto, Masaki Takimoto, and Tsukasa Tsuchiya,[7] and makes use of the Epigraph Trilogy[b] series of light novels and Steins;Gatedrama CDs as a base for one of the routes. It is however not a straight adaptation; it also features new scenarios, and the developers describe it as a "legitimate numbered sequel".[6][8]

The music was composed by Takeshi Abo. His process for composing the music consisted of him reading the game's story, to get an as full as possible understanding of the setting and the character personalities. He considered his first impressions of the game's emotional flow and events to be very important: he would write them down together with the kind of music he would want to use for each scene, and keep them in mind when composing the music. He said that this approach, while taking longer than if he had just designated songs to various places in the game, made for higher quality music with a better relation to the game's worldview.[9]

The game was announced in March 2015.[10] It was originally scheduled to be released in Japan on November 19, 2015, but was delayed and released on December 10, 2015 for the PlayStation 3, PlayStation 4 and PlayStation Vita.[11] Japanese first-print copies of the PlayStation 4 version included a digital PlayStation 4 copy of the first Steins;Gate.[12] The PlayStation 4 and PlayStation Vita versions of Steins;Gate 0 were released by PQube in Europe on November 25, 2016 and in North America on November 29.[13] They are available in an "Amadeus Edition" that includes a soundtrack disc, an artbook, a pin badge, and a plush toy,[14] and in a limited edition that includes just the game and the artbook.[15] A Microsoft Windows version was released in Japan on August 26, 2016 after being delayed from its planned release date of June 24,[16][17] and an Xbox One version was released digitally in Japan on February 22, 2017.[18]


The English localization was led by Adam Lensenmayer, who was the sole translator for the project;[19][20] this was to ensure consistency in the feeling of the story and in the characters' voices.[20] The localization was done over the course of five months, something Lensenmayer noted as a big project. It was also a challenging one: its use of real-world science meant that the localization team had to research subjects like artificial intelligence, cognitive science and time travel theories to ensure that everything was phrased correctly. Another challenge was that Steins;Gate 0 was written specifically for a Japanese audience, who might understand certain things that Western players would not, although Lensenmayer said that this was a smaller problem than it had been with the first Steins;Gate, due to Steins;Gate 0's more serious tone and lesser focus on otaku and internet culture, and its built-in dictionary which explains obscure concepts.[19]

Lensenmayer wrote the localized text with a general audience in mind, intending for it to be accessible regardless of the player's knowledge of the game's setting,[19] while working towards creating something that people who have played the first Steins;Gate would enjoy.[21] The localization team wanted to avoid overt Westernization of the game, because of the importance the Japanese setting and culture held in the story, and strived to achieve a level of Westernization similar to the first Steins;Gate's localization. Lensenmayer said that some parts were difficult to localize, tempting the team to replace them with other, similar content, but that they tried to avoid this whenever they could. Aspects of Japanese culture that were deemed too obscure to Western players were handled the same way as in Steins;Gate: for example, the Japanese term senpai was left intact, with short explanatory dialogue added. One thing that took up a lot of time was localizing the character Mayuri's dialogue due to her way of speaking: Lensenmayer described her as acting "spacey", but not "stupid or ditzy", and said that there is a nuance of caring and awareness to her speech that does not come across in a direct translation. She was seen as a very important character, so conveying her personality accurately was given high priority.[19]


Steins;Gate 0 was well received by critics,[22][23] and was the best-reviewed PlayStation Vita game of 2016 on Metacritic.[26]Kotaku included it on a list of the best Japan-only video games of 2015,[27] and it was the runner-up for RPGFan's Best Adventure/Visual Novel of 2016 award, behind Firewatch, with the publication saying that it rivals the first Steins;Gate. It was also the runner-up for their Reader's Choice award in the same category, behind Zero Time Dilemma by six votes.[28] Critics called it a worthy follow-up to Steins;Gate, but thought that players should experience the original game or its anime adaptation beforehand.[3][4][27]

Critics generally liked the story.[3][4][29]Famitsu's reviewers particularly liked its atmosphere,[29] and Dennis Carden of Destructoid thought the way it continues the story of Steins;Gate makes it nearly "mandatory" for people who liked the original Steins;Gate.[4]RPGFan's Rob Rogan liked the overall story, calling it "exciting, somber, heart-wrenching, and thought-provoking", but said that it felt "artificially lengthened" through scenes that do not serve a clear purpose in the plot;[3] Robert Fenner, also writing for RPGFan, agreed, saying that Okabe's dilemma of wanting to speak to the Amadeus Kurisu but finding it painful is a good premise, but that the game would have been better had it been a fifth as long.[25] Jordan Helm at Hardcore Gamer similarly noted that Okabe's conversations with Amadeus Kurisu were among the highlights of the game, but that character-focused scenes often felt like "padding".[1] Carden enjoyed how the game, despite its generally darker tone than Steins;Gate's, still included moments of levity, saying that it made him "laugh just as much as it made [him] want to cry".[4]

Carden thought most new characters were good additions and felt fully realized, but that some seemingly only existed for the sake of the plot.[4] Rogan said that Okabe's character development since the original game made him a more interesting character,[3] and Fenner thought that Okabe's characterization was the high point of the game, calling his self-hatred and impostor syndrome a believable depiction of high-functioning depression.[25] Both Carden and Rogan enjoyed the use of multiple viewpoints in the story, saying that they give characters more depth and believability, and give the player a greater understanding of them.[3][4]

Critics were mixed in their opinions on the gameplay, some considering it too complex and some too simple.[3][4][25] Carden criticized the difficulty in reaching the different endings without following a guide, and how it sometimes is unclear what the effects of some player choices will be;[4] Fenner did however find it fun and compelling to use knowledge from one playthrough to go back and make different choices while aiming for another ending.[25] Rogan disliked how the player choice system was simpler than the one in Steins;Gate, calling it a step back for the series,[3] and Helm thought that the player choices lacked the tension and regret of the original game's.[1] Fenner appreciated how the RINE system improved upon the text messages from the previous game, allowing the player to see what exact message they would send prior to sending it while simultaneously automatically saving the game.[25] Carden, Rogan and Helm appreciated the Tips system, considering it a helpful way to make sure that players understand concepts and terms discussed in the game.[1][3][4]

The art direction, presentation and audio was well received,[1][3][4] with Carden calling the visuals "utterly impressive",[4] Rogan describing the character art as "sharp and charming" despite its limited amount of frames per character,[3] and Helm saying that the series' aesthetic breathes life into the scenes.[1] Rogan praised the background art, saying that the large amount of detail adds personality to the scenes without being distracting, and the music, which he said is perfectly matched to each scene's tone.[3] Helm liked how the game uses several contextual sprites for characters rather than just a few static ones, and praised the attention to detail in Okabe's sprites, with their visual signs of mental fatigue.[1]


The game sold 100,000 copies on its first day of release in Japan, bringing total sales for the Steins;Gate games above one million copies sold.[30] By the end of its debut week, 85,547 retail copies had been sold; the PlayStation Vita, PlayStation 4 and PlayStation 3 versions were the sixth, seventh and nineteenth best selling games of the week in Japan with 38,746, 38,156 and 8,645 copies sold, respectively.[31] The PlayStation Vita version was the best selling game for the platform in the United Kingdom during its European debut week,[32] and still appeared on Chart-Track's weekly PlayStation Vita top-twenty charts until June 2017;[33][34] the PlayStation 4 version did not chart at all in the United Kingdom during its debut, however.[35] According to Shikura, the Xbox One version was not expected to sell very many copies.[36]

Related media[edit]

As part of the "Steins;Gate World Line 2017–2018 Project", several pieces of media based on Steins;Gate 0 has been produced, including a prequelmanga by Taka Himeno, which is serialized by Kadokawa Shoten in Young Ace since August 4, 2017, in the September 2017 issue,[37][38] a novelization of the game, to be published by Kadokawa Sneaker Bunko,[37] and an anime adaptation by White Fox that is planned to premiere in April 2018.[37][39]

Steins;Gate 0-themed merchandise has also been released, including shoes, business card cases, watches,[40] T-shirts, hoodies,[41] and laptop bags.[42] The Steins;Gate 0 Sound Tracks album was released in 2016 by 5pb. and Media Factory.[43]



External links[edit]

The player reads the narrative in the text box, and can interact with characters by replying to messages on their in-game phone with text or stickers.
  1. ^Steins;Gate 0(Japanese: シュタインズ・ゲート ゼロ,Hepburn: Shutainzu Gēto Zero)
  2. ^The Epigraph Trilogy includes the titles Steins;Gate: Epigraph of the Closed Curve, Steins;Gate: Pandora of Eternal Return, and Steins;Gate: Altair of the Point at Infinity.[6]
  1. ^ abcdefghiHelm, Jordan (2016-11-22). "Review: Steins;Gate 0". Hardcore Gamer. Archived from the original on 2016-11-23. Retrieved 2017-01-29. 
  2. ^Eisenbeis, Richard (2016-03-10). "Steins;Gate 0 is a Dark Time Travel Tale". Kotaku. Gizmodo Media Group. Archived from the original on 2017-01-14. Retrieved 2017-01-30. 
  3. ^ abcdefghijklmnoRogan, Rob (2017-01-12). "Steins;Gate 0". RPGFan. Archived from the original on 2017-01-29. Retrieved 2017-01-29. 
  4. ^ abcdefghijklmCarden, Dennis (2016-11-22). "Review: Steins;Gate 0". Destructoid. Modern Method. Archived from the original on 2016-12-20. Retrieved 2017-01-07. 
  5. ^ abRomano, Sal (2015-11-13). "Steins;Gate 0 video introduces RINE Trigger system". Gematsu. Archived from the original on 2016-03-04. Retrieved 2017-01-30. 
  6. ^ abcEisenbeis, Richard (2015-04-10). "New Steins;Gate Game and Anime to Tell an Intriguing Story". Kotaku. Gizmodo Media Group. Archived from the original on 2016-04-10. Retrieved 2015-12-13. 
  7. ^Romano, Sal (2015-03-28). "Steins;Gate 0 announced". Gematsu. Archived from the original on 2016-03-09. Retrieved 2016-06-05. 
  8. ^"【情報追加】『シュタインズ・ゲート』正統な続編を発表――β世界線を描く『シュタインズ・ゲート ゼロ』". Famitsu (in Japanese). Enterbrain. 2015-03-28. Archived from the original on 2016-11-11. Retrieved 2017-01-29. 
  9. ^Jia, Oliver; Greening, Chris (2015-09-15). "Takeshi Abo Interview: Behind the Science Adventures". VGMO. Archived from the original on 2015-09-26. Retrieved 2016-06-03. 
  10. ^"Steins;Gate 0 Follow-Up Game & Anime Announced". Anime News Network. 2015-03-28. Archived from the original on 2016-05-10. Retrieved 2015-08-28. 
  11. ^Matthews, Antony (2015-10-13). "Steins;Gate 0 Delayed in Japan". Hardcore Gamer. Archived from the original on 2016-03-04. Retrieved 2015-10-26. 
  12. ^Romano, Sal (2015-08-12). "Steins;Gate 0 first-print copies include PS4 remaster of the original Steins;Gate". Gematsu. Archived from the original on 2016-05-02. Retrieved 2016-06-06. 
  13. ^Romano, Sal (2016-10-28). "Steins;Gate 0 launches November 29 in North America, November 25 in Europe". Gematsu. Archived from the original on 2016-10-28. Retrieved 2016-10-28. 
  14. ^Estrada, Marcus (2016-08-19). "Steins;Gate 0 Collector's Edition Up for Pre-Order". Hardcore Gamer. Archived from the original on 2016-08-26. Retrieved 2016-08-28. 
  15. ^Matthews, Anthony (2016-08-23). "PQube Announces Limited Edition Version of Steins;Gate 0". Hardcore Gamer. Archived from the original on 2016-08-24. Retrieved 2016-08-28. 
  16. ^Romano, Sal (2016-03-31). "Steins;Gate 0 coming to PC in Japan on June 24". Gematsu. Archived from the original on 2016-05-27. Retrieved 2016-04-01. 
  17. ^Romano, Sal (2016-05-31). "Steins;Gate 0 for PC delayed to August 30 in Japan". Gematsu. Archived from the original on 2016-08-04. Retrieved 2016-06-06. 
  18. ^"『シュタインズ・ゲート ゼロ』Xbox One版が配信開始、期間限定の大幅プライスダウン企画も実施!". Famitsu (in Japanese). Enterbrain. 2017-02-22. Archived from the original on 2017-02-22. Retrieved 2017-02-22. 
  19. ^ abcdLensenmayer, Adam (2016-10-28). "Steins;Gate 0 Coming to PS4 and PS Vita November 29". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 2016-10-29. Retrieved 2016-10-29. 
  20. ^ ab"Behind the CHAOS;CHILD localisation". Rice Digital. 2017-08-04. Archived from the original on 2017-08-04. Retrieved 2017-08-04. 
  21. ^Lensenmayer, Adam (2016-10-28). "Steins;Gate 0 Coming to PS4 and PS Vita November 29 – Replies". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 2016-10-29. Retrieved 2016-10-29. 
  22. ^ ab"Steins;Gate 0 for PlayStation Vita Reviews". Metacritic. CBS Interactive. Archived from the original on 2017-06-29. Retrieved 2017-06-29. 
  23. ^ ab"Steins;Gate 0 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 2016-12-27. Retrieved 2016-12-27. 
  24. ^Romano, Sal (2015-11-30). "Famitsu Review Scores: Issue 1409". Gematsu. Archived from the original on 2016-03-17. Retrieved 2016-06-06. 
  25. ^ abcdefFenner, Robert (2017-01-22). "Steins;Gate 0". RPGFan. Archived from the original on 2017-01-29. Retrieved 2017-01-29. 
  26. ^Dietz, Jason (2016-12-20). "The Best Videogames of 2016". Metacritic. CBS Interactive. Archived from the original on 2016-12-22. Retrieved 2016-12-28. 
  27. ^ abEisenbeis, Richard (2015-12-22). "The Best Japan-Only Games of 2015". Kotaku. Gizmodo Media Group. Archived from the original on 2016-03-04. Retrieved 2016-06-06. 
  28. ^"Games of the Year 2016: Best Adventure/Visual Novel". RPGFan. 2017. Archived from the original on 2017-01-07. Retrieved 2017-01-07. 
  29. ^ ab"シュタインズ・ゲート ゼロ". Famitsu (in Japanese). No. 1409. Enterbrain. December 2016. 
  30. ^"Steins;Gate 0 Game Sells Over 100,000 Copies on 1st Day". Anime News Network. 2015-12-11. Archived from the original on 2015-12-11. Retrieved 2016-04-01. 
  31. ^Romano, Sal (2015-12-16). "Media Create Sales: 12/7/15 – 12/13/15". Gematsu. Archived from the original on 2016-11-11. Retrieved 2017-01-30. 
  32. ^"TOP 20 SONY PLAYSTATION VITA, WEEK ENDING 26 November 2016". Chart-Track. Archived from the original on 2017-01-29. Retrieved 2017-01-29. 
  33. ^"TOP 20 SONY PLAYSTATION VITA, WEEK ENDING 3 June 2017". Chart-Track. Archived from the original on 2017-06-13. Retrieved 2017-06-06. 
  34. ^"TOP 20 SONY PLAYSTATION VITA, WEEK ENDING 10 June 2017". Chart-Track. Archived from the original on 2017-06-13. Retrieved 2017-06-13. 
  35. ^"TOP 20 SONY PLAYSTATION 4, WEEK ENDING 26 November 2016". Chart-Track. Archived from the original on 2017-01-29. Retrieved 2017-01-29. 
  36. ^Sato (2017-01-27). "Steins;Gate 0 Is Ready For Xbox One, Series Creator Isn't Expecting Much In Sales". Siliconera. Curse, Inc.Archived from the original on 2017-01-27. Retrieved 2017-01-27. 
  37. ^ abc"'Steins;Gate World Line 2017-2018 Project' Reveals Trailer, Steins;Gate 0 Anime as Part of Project". Anime News Network. 2017-07-28. Archived from the original on 2017-07-28. Retrieved 2017-07-28. 
  38. ^"Steins;Gate 0 Manga Launches in August". Anime News Network. 2017-06-02. Archived from the original on 2017-06-02. Retrieved 2017-06-02. 
  39. ^Romano, Sal (2017-12-13). "Steins;Gate 0 anime to air in April 2018". Gematsu. Archived from the original on 2017-12-14. Retrieved 2017-12-14. 
  40. ^Nelkin, Sarah (2017-01-13). "Record Your Time Leaps with This Steins;Gate Watch". Anime Now. Anime Consortium Japan. Archived from the original on 2017-01-14. Retrieved 2017-01-14. 
  41. ^"『STEINS;GATE 0』のパーカーやTシャツが、日常でも使えるさりげないデザインで登場". Famitsu (in Japanese). Enterbrain. 2016-06-16. Archived from the original on 2016-06-17. Retrieved 2017-01-29. 
  42. ^"『シュタインズ・ゲート ゼロ』よりAmadeus紅莉栖のリバーシブルメッセンジャーバッグが登場". Famitsu (in Japanese). Enterbrain. 2016-02-22. Archived from the original on 2016-04-30. Retrieved 2017-01-29. 
  43. ^"『シュタインズ・ゲート ゼロ』完全版サントラのジャケットが公開". Famitsu (in Japanese). Enterbrain. 2016-07-22. Archived from the original on 2016-07-23. Retrieved 2017-01-29. 


Leave a Reply

Your email address will not be published. Required fields are marked *